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LASEReflect is a small art game for Apple's iPhone and iPod Touch devices.

Download LASEReflect via the iTunes App Store





Table of Contents
  1. Support/FAQ
  2. LASEReflect description
  3. Downloads (get the LASEReflect mp3!)
  4. Credits


Support

Any questions about LASEReflect may be directed to support@chrisdeleon.com. Questions will be answered directly when possible, and the most commonly asked questions will be answered in this FAQ:

FAQ

Q: [Your question here!]

A: [My prompt, friendly, helpful answer here!]



LASEReflect description


"A player more concerned with winning than playing has already lost at a far more important game."

This is an art game. This is aesthetic discussion material. This contains an unambiguous message in protest of over-reliance on extrinsic motivation.

In short: it's designed to demonstrate that when playing to win is the least fun way to play, then playing to win is losing.

Don't let your videogames become a chore. Don't let your playtime become a form of work. Don't let your life be ruled by whatever outside forces may decide to assign Achievements or Experience Points or Upgrades or Medals.

If you would prefer straightforward entertainment, you might be happier with Burnit (my nifty digital fire toy) or Alice in Bomberland (my cartoony action game) instead.

LASEReflect was created during a 36 hour period of GDC 2010 by Chris DeLeon, the developer behind the top-ranked apps Burnit, Topple, Alice in Bomberland, and iZombie: Death March.




Downloads

Download the song from LASEReflect ("Long Time Coming" by Kevin MacLeod) for free!



Credits

Logo, title screen, game name: Greg Peng
Highly talented indie. Check out the work on his blog!

Music: Kevin MacLeod
Awesome composer! His name links to incompetech.com, where he hosts hundreds of his creative commons songs.

Everything Else: Chris DeLeon
That's me! Click my name to find out more about my other iPhone games, freeware games, and misc. outside interests.



All contents Copyright 2010 Chris DeLeon