Chris DeLeon ♥ Videogame Development

Featured Development Highlights

Galaxy Breacher (Gamkedo Club)
Lead, Gameplay Code, Level Design

Vision by Proxy: Second Edition (play It)
7 million plays, 1st in SIEGE, got a sequel

Topple, Wired Readers Top 10
Published by ngmoco, #2 Top Paid App

Zylatov Sisters, 350,000 players worldwide
play it "degamified" (about degamification)

Alice in Bomberland, Featured in What's Hot
Published by Sonic Boom

FeelForIt, IndieCade Finalist
Came from 219 daily experimental projects

Boom Blox, Professional Level Designer
Developed at Electronic Arts, Wii-only

Battleship 88
Producer, Lead Designer, and Programmer

Clever Girl
Coaching/Advisory Role, Level Design

Other Project Experience (Last Updated: Jan 2016)

Main List (Done, Main Role) Exclude Small Popular Non-Commercial Commercial Solo All

Chris DeLeon ♥ Videogame Developers

I help people make their own videogames through Gamkedo and for over six months have been sharing developer stories on my podcast, Game Developers Like You. For the past six years I wrote HobbyGameDev.

While in university I founded VGDev and cofounded Game Creation Society, which together have helped beginning game developers create over 200 released practice projects. In October 2015 I started a similar club worldwide/online.

I'm active daily in the community as @GameDevsLikeYou (formerly @HobbyGameDev).

Chris DeLeon ♥ Videogame Research

My research is in pinball's relation to digital games (Master's thesis):

Back in 2007-2008 I made a nightly experimental gameplay project for 219 days:

I also researched connections between funding models and gameplay design ideals:

Informally, I study game design in deep detail through remaking core gameplay:

(Resume, last updated in 2014. See also: speaking experience.)